Xcom 2 war of the chosen supply raid11/3/2022 ![]() ![]() at least the lost do very little damage so it's not such a big deal. Xcom 2 war of the chosen supply raid free#This should be a nice breather mission, the lost get no hp buffs from betastrike as that would nullify the headshot mechanic they have (killing a lost with a standard shot is a free action), if anyone could fucking hit them for once, seriously 90+ % and your missing multiple times in a turn. Some idiots got lost in a strange abandoned city teeming with zombies Sitrep: The Horde (no advent or aliens just endless swarms of the lost) Mission Type: rescue stranded resitance agents We lose 1 rookie who couldn't hit the broadside of a barn, with their aim I doubt they would even know what a barn IS to aim at in the first place I really need to make more flashbangs when i get more supplies. If they don't outright mind control it will leave a soldier panicked and unable to do anything next turn or disoriented reducing their already shit tier aim to even shittier tier aim and they can raise both advent and xcom corpses as zombies, zombies with 16 hp. Here we discover that 20 hp sectoids are made of pure bullshitium if you don't have enough flashbangs to counter their psychic bullshit Most people got shot up pretty badly and so will be out of action between 6-15 days until I get an infirmary to reduce heal times.īack at base we research modular weapons and begin building the guerilla tactics school so we can train rookies to be useful I have to say Beta Strike already kinda terrifies me, bog standard ADVENT trooper has 8 HP Officers 14 HP and Sectoids have 20 HP on legend difficulty our weapons only do 3-5 damage currently. None of the UM guys showed up for this mission, we start off with a Templar, none other than Nicole Knight, the soldier with the highest kill count by a long shot from my previous campaign. Operation Gatecrasher: The Starting mission: Xcom 2 war of the chosen supply raid full#Precision Explosives: grenade damage falls off from the centre, cover desctruction is still full radius Time Turner: Increased time limits on missions, too balance out the fact fights will last much longer due to everything having more hp Hidden Potential: Random increases to stats on level upĬommanders choice: I get to pick a soldiers class when they get promotedīeta Strike: EVERYTHING (except the lost) gets double HP Not Created Equal: Randomised starting stats You can still join the character pool if you want and die horribly eventually I will do a write up of a month by month (in game time). So remember the character pool thread? And I said I would do an After Action Report (ARR) on it so I can tell people how they horribly die, this is that thread. ![]()
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